

If the top bit is set, you start on the right side of the room and move left (reverse room).Ġx02D60 to 0x02D8F = Player's starting X position in each room.Ġx02D90 to 0x02DBF = Player's starting Y position in each room.Ġx02DC0 to 0x02DEF = Player's starting X position in each room when returning from the next room.Ġx02DF0 to 0x02E1F = Player's starting Y position in each room when returning from the next room.Ġx02E20 to 0x02E4F = # of Powerups in each room.Ġx02E50 to 0x02E7F = # of Enemies in each room.Ġx02F10 to 0x02F25 = Tile, palette, and collision selectors for each stage.
#Ninja gaiden 3 rom hacking full#
Lower nybble is the sprite CHR Page.Ġx02CD0 to 0x02CFF = Selects sprite palette 2 for each room.Ġx02D00 to 0x02D2F = Selects sprite palette 3 for each room.Ġx02D30 to 0x02D5F = The length of each room, in full screens. Each set has x200 bytes, 2 for each type of available 4x4 tile of level dataĠx02C40 to 0x02C9F = Pointers to level data for each room.Ġx02CA0 to 0x02CCF = Upper nybble of each byte selects the universal background color for a room. That's what the "black moon" meant.0x02440 to 0x02C3F = Collision data sets. "Is it a lunar eclipse?! That must be it. "Ryu, what is the payment you have already recieved? Then you are to steal the demon statues." We detected the explosion from the satellite. "But What is controlling him? That's it!"

they show he is controlled like a puppet. "So this is the hell that Malth was talking about. "It will be entertaining to watch father and son fight to the death." he has been turned into "the masked devil."

".but even you cannot defeat "the masked devil" "Ryu, you deserve praise for making it this far.

If you proceed further, you will see him.
#Ninja gaiden 3 rom hacking Pc#
It also forms the basis for the PC Engine port's English script, although with the "damn" removed. Interestingly, a variation on this script was used, uncensored, in the Ninja Gaiden Trilogy rerelease on the SNES. A couple of credits are different as well. The text contains two "forbidden" words and a couple of spelling errors, meaning Nintendo's censors hadn't touched it yet. Use the Game Genie codes SYEAUALN+SLEAKENE and you can hear it in Sound Test mode as sound with index 44.Ī portion of an earlier version of the script is located at 0x1A7E9 in the ROM. There is completely unused music data at $03:$BDFD. (Source: MottZilla,CaH4e3) Unused Sound Effect
